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<h1>SALVIA Contributor Documentation</h1>
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This documentation describes architecture and technical details for SALVIA, including pipeline and shader compiler/runtime.
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<h2>Introduction to SALVIA</h2>
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Full name of SALVIA is "Shading And Lighting VIsualization Architecture". It is an programmable rasterizer based software renderer. Its API style is like Direct3D 10 and newer. The final goal of SALVIA is that, we hope you could have 3D API at any devices: morden graphics card, mobile device, even CPU only platform, and further, it is full accelerated by specific hardware.
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In this charpter, we talked about how SALVIA implements full features of renderer, not only rendering pipeline but also Shader.
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<span class="bold">Slides:</span><a href="contents/getting_started/IntroToSALVIA.pptx">(pptx)</a>
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<h2>Building and Installing</h2>
<p>
We have supported all-in-one building script for Windows. Other platforms we will support later.
This document describes how build SALVIA by all-in-one script, or step-by-step in manual.
We suggest the former way while the manually building have too many trifles. 
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To look into details:
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<span class="bold">Manually:</span><a href="contents/getting_started/HowToBuildSalviaManual.html" target="content_frame">(html)</a>
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<span class="bold">All-in-one:</span><a href="">(txt)</a>
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  <p>A Publication of SALVIA Copyright &copy; 2012 SALVIA Development Group.</p>
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